Mercurial > public > hwos_code
view src/color_processor.asm @ 411:93b270b3503d
BUGFIX: Fix missing ccr setup menu (From 2.02)
author | heinrichsweikamp |
---|---|
date | Fri, 11 Mar 2016 10:11:07 +0100 |
parents | 653a3ab08062 |
children | 95ee78f4a974 |
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;============================================================================= ; ; File File color_processor.asm ; ; Decompress and draw an image. ; ; Copyright (c) 2011, JD Gascuel, HeinrichsWeikamp, all right reserved. ;============================================================================= ; HISTORY ; 2010-12-13 : [jDG] Creation. ; 2010-12-30 : [jDG] Revised to put temp into ACCESSRAM0 ; ; RATIONALS: The OSTC have a nice color screen, and a std geek attitude impose ; to show off ... ;-) ; ; Inputs: TBLPTR points to the image description block. ; win_top, win_leftx2 the Top/Leftx2 corner here to put the image. ; Ouputs: None. ; Trashed: TBLPTR, TABLAT, FSR2, PROD, win_width, win_height ; ; ImageBloc: ; db widthx2, height ; db nbColors, 0 ; Unused yet... Should be 0 to keep packing happy. ; dw color0, color1, color2, color3, ... ; db ...packed pixels... ; ; Limitations: ; * nbColors should be <= 15. ; * image width should be even. ; * image left border should be on even position too. ; Compressed format: ; - Upper nibble = color, lower nibble = count-1. ; - All bytes F* accumulates to make count larger than 16. ; Eg. 00 is 1 pixel color 0 ; 07 is 8 pixels color 0 ; 70 is 1 pixel color 7 ; bf is 16 pixels of color .11 ; F1 F2 F3 04 is 0x1235 pixels of color 0. ; ;----------------------------------------------------------------------------- #include "hwos.inc" #include "tft.inc" ;----------------------------------------------------------------------------- ; Temporary overlay (in bank 1). CBLOCK tmp ; Data overlay in reserved tmp area. img_colors:1 img_pixels:3 img_count:2 ; Reserved to tmp+0x07... ENDC ;----------------------------------------------------------------------------- ; ; Note: Some variables (win_width, win_height) are in BANK0 ! basic CODE global color_image color_image: banksel win_width ; Bank1, just to be sure... ;---- Get image parameters ------------------------------------------- tblrd*+ movff TABLAT,win_width tblrd*+ movff TABLAT,win_height tblrd*+ movff TABLAT,img_colors tblrd*+ ; Skip one byte (future flags ?) ;---- Copy color table ----------------------------------------------- movf img_colors,W lfsr FSR2,buffer get_colors_loop: tblrd*+ movff TABLAT,POSTINC2 tblrd*+ movff TABLAT,POSTINC2 decfsz WREG bra get_colors_loop ; Compute width * height * 2 : the number of pixels to write. clrf img_pixels+2 movf win_width,W ; Compute number of pixels to draw mulwf win_height ; 0 .. 160x240 bcf STATUS,C ; BEWARE: mulwf does not reset carry flag ! rlcf PRODL ; x2 --> 0 .. 320x240, might be > 0xFFFF rlcf PRODH movff PRODL, img_pixels+0 movff PRODH, img_pixels+1 rlcf img_pixels+2 ; Get the upper bit in place. clrf WREG ; Decrement count to ease end detection. decf img_pixels+0,F subwfb img_pixels+1,F subwfb img_pixels+2,F ;---- Send window command -------------------------------------------- clrf win_width+1 ; x2 on width, for the true box size. rlcf win_width+0 rlcf win_width+1 call TFT_box_write Index_out 0x22 ;---- Decode pixels -------------------------------------------------- color_image_loop_xy: ; Get pixel count clrf img_count+0 clrf img_count+1 ;---- Decode repetition count color_image_decode_1: tblrd*+ ; Get one byte btfss TABLAT,7 ; High bit cleared ? bra color_image_decode_2 ; YES: this is a color byte. rlcf TABLAT,F ; Drop high bit. movlw .7 ; Move 7 bits color_image_decode_3: rlcf TABLAT,F ; Get bit into carry rlcf img_count+0,F ; Push into pixel count rlcf img_count+1,F decfsz WREG bra color_image_decode_3 ; and loop foreach 7 bits. bra color_image_decode_1 ; Decode next byte. color_image_decode_2: ;---- Get pixel color into PROD movf TABLAT,W ; Get color index. addwf WREG ; *2 lfsr FSR2,buffer ; Reinitialize color table. movff WREG,FSR2L ; LOW(buffer) == 0 movff POSTINC2,PRODL movff POSTINC2,PRODH ; Substract count-1 from the number of pixel we should do. movf img_count+0,W ; Make a 24bit substraction. subwf img_pixels+0,F movf img_count+1,W subwfb img_pixels+1,F movlw 0 subwfb img_pixels+2,F color_image_not_over: infsnz img_count+0 ; Increment count. incf img_count+1 ; Loop sending pixel color incf img_count+1 ; Because we decrement first, should add one here ! bsf tft_rs,0 ; RS_H ; Data movff PRODH,PORTA ; Move high byte to PORTA movff PRODL,PORTH ; Move low byte to PORTH color_image_loop_pixel: bcf tft_nwr,0 ; WR_L bsf tft_nwr,0 ; WR_H ; Tick decfsz img_count+0 bra color_image_loop_pixel decfsz img_count+1 bra color_image_loop_pixel ; And count (on a 24bit counter) clrf WREG ; Make a 24bit decrement. decf img_pixels+0 subwfb img_pixels+1,F subwfb img_pixels+2,F bnn color_image_loop_xy ; Not finished ? loop... ;---- Closeup -------------------------------------------------------- Index_out 0x00 return end