Mercurial > public > hwos_code
view src/aa_wordprocessor.asm @ 634:4050675965ea
3.10 stable release
author | heinrichsweikamp |
---|---|
date | Tue, 28 Apr 2020 17:34:31 +0200 |
parents | cd58f7fc86db |
children | aeca5717d9eb |
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;============================================================================= ; ; File aa_wordprocessor.asm * combined next generation V3.08.4l ; ; Anti-aliased word processor ; ; Copyright (c) 2011, JD Gascuel, HeinrichsWeikamp, all right reserved. ;============================================================================= ; HISTORY ; 2010-11-22 : [jDG] Creation ; 2010-12-01 : [jDG] Adding 3bits anti-aliased fonts ; 2010-12-30 : [jDG] Revised to put temp into ACCESSRAM0 ; 2012-08-12 : [mH] Moved font28 into bootloader section 0x1C000 ;----------------------------------------------------------------------------- ; Attention: ; If the fonts are not in the same half of the PROM memory, TBLPTRU ; will be set wrong and gibberish font output will result ;----------------------------------------------------------------------------- ;----------------------------------------------------------------------------- ; Input registers: ; ---------------- ; buffer:26 string to print ; font_size font size (0=tiny, 1=small, 2=std, 3=medium, 4=large, 5=XL) ; font_color font color (8 bit) ; win_top, win_leftx2 output position on screen ; win_inverse inverse video mode selection ; ; Trashed: ; -------- ; PRODH, PRODL needed for array indexing ; FSRx 12 bits, used for indirect addressing ; ;----------------------------------------------------------------------------- #include "hwos.inc" #include "tft.inc" extern aa_font16_block extern aa_font28_block extern aa_font34_block extern aa_font48_block extern aa_font90_block extern aa_font92_block extern convert_for_display2 ;============================================================================= aa_word CODE ;============================================================================= ;------------------------------------------------------------------------------ ; Setup Pointers for a Char ; ; Input WREG char to draw ; font_size selected font ; ; Output aa_start pointer to start of character bitmap ; aa_end pointer to end of character bitmap ; win_height font height ; AA_flags font attributes ; ; Trashed PRODH ; PRODL ; TBLPTR ; TABLAT ; aa_char_setup: movwf PRODL ; save char to draw in PROD for later use movf font_size,W ; get font size ; 0: TINY font ------------------------------------------------------- ; Font TINY character folding... aa_char_0: tstfsz WREG ; requested tiny font? bra aa_char_1 ; NO aa_char_00: movlw LOW aa_font16_block movwf TBLPTRL movlw HIGH aa_font16_block movwf TBLPTRH movlw UPPER aa_font16_block movwf TBLPTRU bra aa_char_99 ; 1: SMALL font ------------------------------------------------------ ; Font SMALL character folding... aa_char_1: decfsz WREG ; requested small font? bra aa_char_2 ; NO movlw LOW aa_font28_block movwf TBLPTRL movlw HIGH aa_font28_block movwf TBLPTRH movlw UPPER aa_font28_block movwf TBLPTRU bra aa_char_99 ; 2: STD font -------------------------------------------------------- ; Font STANDARD character folding... aa_char_2: decfsz WREG ; requested std font? bra aa_char_3 ; NO movlw LOW aa_font34_block movwf TBLPTRL movlw HIGH aa_font34_block movwf TBLPTRH movlw UPPER aa_font34_block movwf TBLPTRU bra aa_char_99 ; 3: MEDIUM font ----------------------------------------------------- aa_char_3: decfsz WREG ; requested medium font? bra aa_char_4 ; NO movlw LOW aa_font48_block movwf TBLPTRL movlw HIGH aa_font48_block movwf TBLPTRH movlw UPPER aa_font48_block movwf TBLPTRU bra aa_char_99 ; 4: LARGE font ------------------------------------------------------ aa_char_4: decfsz WREG ; requested large font? bra aa_char_5 ; NO movlw LOW aa_font90_block movwf TBLPTRL movlw HIGH aa_font90_block movwf TBLPTRH movlw UPPER aa_font90_block movwf TBLPTRU bra aa_char_99 ; 5: EXTRA LARGE font ------------------------------------------------ aa_char_5: decfsz WREG ; requested extra large font? bra aa_char_00 ; NO - illegal font code, default to tiny font movlw LOW aa_font92_block movwf TBLPTRL movlw HIGH aa_font92_block movwf TBLPTRH movlw UPPER aa_font92_block movwf TBLPTRU ;bra aa_char_99 ; Execute Font Block ------------------------------------------------- aa_char_99: ; this is safe if all fonts are in the same code segment ; (and this segment does not cross the 64 K boundary) movlw UPPER aa_font16_block movwf TBLPTRU ; execute the character substitutions aa_char_30: tblrd*+ ; read FROM char movf TABLAT,W ; get FROM char bz aa_char_32 ; break at end of translation table tblrd*+ ; read TO char cpfseq PRODL ; FROM char == current char ? bra aa_char_30 ; NO - different, loop movff TABLAT, PRODL ; YES - make substitution bra aa_char_30 ; - loop to consume the rest of the translations ; make sure char is within the font set aa_char_32: tblrd*+ ; read code of first char in font set movf TABLAT,W ; get code of first char in font set subwf PRODL,F ; compute code of current char - of first char tblrd*+ ; read number of chars in font set movf TABLAT,W ; get number of chars in font set tblrd*+ ; read default char cpfslt PRODL ; current char beyond last char in font set? movff TABLAT,PRODL ; YES - current char with default char ; decode font height and anti-aliasing mode bcf aa_antialias ; default to no AA tblrd*+ ; read font height + AA flag movf TABLAT,W ; get font height + AA flag btfsc WREG,7 ; AA bit set? bsf aa_antialias ; YES - then the font is AA andlw 0x7F ; strip the AA bit movwf win_height ; store the font height ; set PROM pointer to the char index movf PRODL,W ; read back char mullw 2 ; PROD = 2*(char - base), TBLPTR=idx movf PRODL,W ; add to base address of font data addwf TBLPTRL,F ; ... movf PRODH,W ; ... addwfc TBLPTRH,F ; ... ; read pointers to character bitmap tblrd*+ ; aa_start = PROM16(*tblptr++) movff TABLAT,aa_start+0 ; read low byte tblrd*+ movff TABLAT,aa_start+1 ; and high byte tblrd*+ ; aa_end = PROM16(*tblptr++) movff TABLAT,aa_end+0 ; read low byte tblrd*+ movff TABLAT,aa_end+1 ; and high byte return ; done ;------------------------------------------------------------------------------ ; Compute Character Width ; Input aa_start, aa_end, win_width, win_height, AA_flags ; Output width added to win_width ; Trashed aa_bitlen, TBLPTR, TABLAT ; aa_char_width: movff aa_start+0, TBLPTRL ; TBLPTR = aa_start movff aa_start+1, TBLPTRH ; ... clrf aa_bitlen ; clear remaining pixels counter ; read bitmap byte and decode length aa_char_width_1: ifdef AA_BYTE_SWAP btg TBLPTRL ; toggle low ptr bit tblrd* ; read bitmap data movf TABLAT,W ; store to WREG btg TBLPTRL ; toggle back tblrd*+ ; do a dummy read to increment the pointer movwf TABLAT ; restore TABLAT else tblrd*+ ; read bitmap data movf TABLAT,W ; store to WREG endif btfss aa_antialias ; anti-aliased font ? bra aa_char_width_10 ; NO - always 7 bit count btfss WREG,7 ; YES - none-white pixels? andlw 0x1F ; YES - 5 bit count aa_char_width_10: andlw 0x7F ; mask out none-white pixel flag incf WREG,W ; WREG = repetition count addwf aa_bitlen,F ; add to remaining pixels movf win_height,W ; WREG -= height negf WREG ; ... ; this is a hand-made division by successive subtraction of the height aa_char_width_2: addwf aa_bitlen,F ; try to subtract win_height, does it fit? bn aa_char_width_3 ; NO - done infsnz win_width+0,F ; YES - do a 16 bit increment of the win_width incf win_width+1,F ; - ... bra aa_char_width_2 ; - loop aa_char_width_3: negf WREG ; WREG = +height addwf aa_bitlen,F ; restore true reminder ; all pixel data processed? movf TBLPTRL,W ; get TBLPTR, low byte cpfseq aa_end+0 ; TBLPTR, low byte == end pointer, low byte? bra aa_char_width_1 ; NO - loop movf TBLPTRH,W ; YES - get TBLPTR, high byte cpfseq aa_end+1 ; - TBLPTR, high byte == end pointer, high byte? bra aa_char_width_1 ; NO - loop return ; YES - done ;------------------------------------------------------------------------------ ; Compute String Width ; Input buffer (NEEDS TO BE NULL TERMINATED) ; Output win_width, win_height ; Trashed PROD, TBLPTR, FSR2, aa_bitlen, aa_start, aa_end, AA_flags ; aa_string_width: lfsr FSR2, buffer ; FSR2 pointer to start of string clrf win_width+0 ; clear 16 bit width sum clrf win_width+1 ; ... aa_string_width_1: movf POSTINC2,W ; get character bz aa_string_width99 ; exit if null byte encountered rcall aa_char_setup ; setup pointers for the char rcall aa_char_width ; win_width += character width bra aa_string_width_1 ; loop aa_string_width99: return ; done ;------------------------------------------------------------------------------ ; Print a Character ; Input aa_start, aa_end, win_height, win_invert, win_color1, win_color2 ; Output none ; Trashed TBLPTR, TABLAT, PROD, aa_bitlen, AA_flags, aa_colorDir:2 ; aa_decode_char: movff aa_start+0, TBLPTRL ; set TBLPTR to start of character data movff aa_start+1, TBLPTRH ; ... ; read bitmap byte and decode color & length aa_decode_1: ifdef AA_BYTE_SWAP btg TBLPTRL ; toggle low ptr bit tblrd* ; read bitmap data movf TABLAT,W ; back-up TABLAT btg TBLPTRL ; toggle back tblrd*+ ; do a dummy read to increment the pointer movwf TABLAT ; restore TABLAT else tblrd*+ ; normal read... movf TABLAT,W ; store copy to WREG endif btfss aa_antialias ; anti-aliased font ? bra aa_decode_10 ; NO - always 7 bit count btfss WREG,7 ; YES - none-white pixels? andlw 0x1F ; YES - 5 bit count aa_decode_10: andlw 0x7F ; mask out none-white pixel flag incf WREG,W ; WREG = repetition count movwf aa_bitlen ; repetition count --> aa_bitlen ;---- COLOR DECODING ------------------------------------------------- ; ; Code Normal Inverse ; 1xx 0% 100% : Managed by aa_decode_13 ; 011 25% 75% ; 010 50% 50% ; 001 75% 25% ; 000 100% 0% : Managed by aa_decode_13, too movf TABLAT,W ; get back pixel data btfss aa_antialias ; anti-aliased font? bra aa_decode_13 ; NO - 1 bit case ; asymmetry test: 1xx code is another case for 1 bit color ; This has to be done before inverse video, because of the asymmetric processing! bn aa_decode_13 ; decode as none-aa ; manage 000 special case andlw 0xE0 ; select color bits, is it a 000 ? bz aa_decode_13 ; YES ; apply reverse video, in a reversed way btfss win_invert ; inverse video mode? sublw 0x80 ; NO ; extract color quarter and color half information bsf aa_antialias ; set AA mode bcf aa_color_quarter ; default to no color quarter btfsc WREG,5 ; color quarter encoded? bsf aa_color_quarter ; YES - set flag bcf aa_color_half ; default to no color half btfsc WREG,6 ; color half encoded? bsf aa_color_half ; YES - set flag ;---- 2 bit x RGB(16bits) computation -------------------------------- clrf PRODL ; clear accumulator clrf PRODH ; ... ; take color / 2 into aa_temp (max red = 15/31) rrcf win_color1,W ; xRRRRxGG andlw b'01111011' ; 0RRRR0GG (don't change C) movwf aa_temp+0 rrcf win_color2,W ; GGGxBBBB andlw b'11101111' ; GGG0BBBB movwf aa_temp+1 btfss aa_color_half ; color half encoded? bra aa_decode_12 ; NO movff aa_temp+0,PRODH ; YES - add color/2, TFT is big endian, so swap here movff aa_temp+1,PRODL ; - ... aa_decode_12: btfss aa_color_quarter ; color quarter encoded? bra aa_decode_3 ; NO ; divide once again by 2 (max red = 7/31) rrcf aa_temp+0,W ; xxRRRxxG andlw b'00111001' ; 00RRR00G (don't change C) movwf aa_temp+0 rrcf aa_temp+1,W ; GGGxxBBB andlw b'11100111' ; GGG00BBB movwf aa_temp+1 movf aa_temp+1,W ; add color/4 addwf PRODL,F ; NOTE: 7/31+15/31=22/31, movf aa_temp+0,W ; hence components won't overlap addwfc PRODH,F ; in right order, to propagate carry aa_decode_12b: btfsc screen_type2 ; display type 2 ? call convert_for_display2 ; YES - convert 16 bit RGB b'RRRRRGGG GGGBBBBB' into 24 bit RGB b'RRRRRR00 GGGGGG00 BBBBBB00' bra aa_decode_3 ; continue ; ---- simple BLACK and WHITE cases ------------------------------ aa_decode_13: ; got a 1xx or a 000 code btfsc win_invert ; inverse video mode? xorlw 0x80 ; YES - invert levels bn aa_decode_2 ; black pixel? -> YES ; WHITE pixel (i.e. full color) movff win_color1,PRODH ; set current drawing color (display is big endian) movff win_color2,PRODL ; ... bra aa_decode_12b ; post-process in case of display type 2 aa_decode_2: clrf PRODH ; set drawing color to black clrf PRODL ; ... clrf win_color5 ; set drawing color to black (display type 2) clrf win_color4 ; ... clrf win_color3 ; ... aa_decode_3: ;---- PIXEL WRITE LOOP ----------------------------------------------- bsf tft_rs ; Data! btfsc screen_type2 ; display 2 ? bra aa_decode_3_display2 ; YES btfsc screen_type3 ; display 3 ? bra aa_decode_3_display3 ; YES movff PRODH,PORTA ; move high byte to PORTA movff PRODL,PORTH ; move low byte to PORTH aa_decode_3_display0and1: bcf tft_nwr ; tick bsf tft_nwr ; ... decfsz aa_bitlen,F ; decrement length counter, became zero? bra aa_decode_3_display0and1; NO - loop bra aa_decode_3_done ; YES - done aa_decode_3_display2: movff win_color5,PORTH ; move high byte to PORTH (display is big endian) bcf tft_nwr ; tick bsf tft_nwr ; ... movff win_color4,PORTH ; move low byte to PORTH bcf tft_nwr ; tick bsf tft_nwr ; ... movff win_color3,PORTH ; move low(est) byte to PORTH bcf tft_nwr ; tick bsf tft_nwr ; ... decfsz aa_bitlen,F ; decrement length counter, became zero? bra aa_decode_3_display2 ; NO - loop bra aa_decode_3_done ; YES - done aa_decode_3_display3: movff PRODH,PORTH ; move high byte to PORTH (display is big endian) bcf tft_nwr ; tick bsf tft_nwr ; ... movff PRODL,PORTH ; move low byte to PORTH bcf tft_nwr ; tick bsf tft_nwr ; ... decfsz aa_bitlen,F ; decrement length counter, became zero? bra aa_decode_3_display3 ; NO - loop aa_decode_3_done: ;---- BYTE-CODE LOOP ------------------------------------------------- ; all pixel data processed? movf TBLPTRL,W ; get TBLPTR, low byte cpfseq aa_end+0 ; TBLPTR, low byte == end pointer, low byte? bra aa_decode_1 ; NO - loop movf TBLPTRH,W ; YES - get TBLPTR, high byte cpfseq aa_end+1 ; - TBLPTR, high byte == end pointer, high byte? bra aa_decode_1 ; NO - loop return ; YES - done ;------------------------------------------------------------------------------ ; Print the Output Buffer to Screen ; ; Input buffer - string to print (NULL TERMINATED) ; Output chars printed to screen ; global aa_wordprocessor aa_wordprocessor: movf font_color,W ; get selected font color (8 bit) call TFT_set_color ; compute printing color (16 bit) rcall aa_string_width ; set win_height and compute win_width:2 call TFT_box_write ; set up output box lfsr FSR2,buffer ; set FSR2 to the start of the output buffer Index_out 0x22 ; DATA block command (macro defined in tft.inc) aa_wordprocessor_1: movf POSTINC2,W ; read character from the buffer bz aa_wordprocessor_99 ; done if null byte encountered rcall aa_char_setup ; setup pointers for the char rcall aa_decode_char ; print character to screen bra aa_wordprocessor_1 ; loop aa_wordprocessor_99: Index_out 0x00 ; send end of bloc command bcf win_invert ; terminate inverse printing return ; done ;------------------------------------------------------------------------------ END