Mercurial > public > hwos_code
diff src/aa_wordprocessor.asm @ 0:11d4fc797f74
init
author | heinrichsweikamp |
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date | Wed, 24 Apr 2013 19:22:45 +0200 |
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children | e79bc535ef9e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/aa_wordprocessor.asm Wed Apr 24 19:22:45 2013 +0200 @@ -0,0 +1,459 @@ +;============================================================================= +; +; File aa_wordprocessor.asm +; +; Anti-aliased word processor +; +; Copyright (c) 2011, JD Gascuel, HeinrichsWeikamp, all right reserved. +;============================================================================= +; HISTORY +; 2010-11-22 : [jDG] Creation. +; 2010-12-01 : [jDG] Adding 3bits antialiased fonts. +; 2010-12-30 : [jDG] Revised to put temp into ACCESSRAM0 +; 2012-08-12 : [mH] Moved font28 into bootloader section 0x1C000 +; +; BUGS : +; * If the three fonts are not in the same half of the PROM memory, TBLPTRU +; will be badly set, and font48 or font90 will display giberish... +;============================================================================= +; +; MEMORY FOOTPRINT: +;------------------ +; +; wp_wordprocessor : 8KB, including fonts. +; aa_wordprocessor : 0.5KB code +; + 3.5KB aa_font28 (reduced to 99 chars) +; + 1.6KB aa_font48 +; + 2.2KB aa_font90 +; = 7.9 KB including fonts... +; +; Input registers: +; buffer:26 String to print. +; win_font Font size (0=tiny, 1=small, 2=medium, 3=large) +; win_color1:2 16bits unpacked color +; win_top, win_leftx2 Position on screen +; win_inverse Inverse video mode. +; +; Available general purpose registers: +; PRODH, PRODL (needed for array indexing) +; FSRx 12bits. Usefull as RAM pointers. +;============================================================================= + +#include "ostc3.inc" +#include "tft.inc" + + extern aa_font16_block + extern aa_font28_block + extern aa_font36_block + extern aa_font48_block + extern aa_font90_block + +;============================================================================= +; Temporary variables are overlayed in Bank 1, used also by C-code +; (p2_deco), MPLAB math and stdlib libraries. + + CBLOCK tmp ; Data overlay in reserved tmp area. + aa_flags:1 ; Various flags for aa_wordprocessor + aa_bitlen:1 ; Count of pixels when decoding bitmaps. + aa_start:2 ; PROM ptr to start of encoded bitmap + aa_end:2 ; and end of it. + aa_temp:2 ; Current color, divided by 2 or 4 + ; Reserved to tmp+0x07... + ENDC +; Flags allocation: +#define aa_antialias aa_flags,0 +#define aa_color_quart aa_flags,1 +#define aa_color_half aa_flags,2 + +;------------------------------------------------------------------------------ +; Setup pointers for a char: +; Inputs WREG = char to draw, win_font +; Output aa_start, aa_end, win_height, aa_flags +; Trashed PRODH, PRODL, TBLPTR, TABLAT +; +basic CODE +aa_char_setup: + movwf PRODL ; save char into PROD for now. + + movf win_font,W,BANKED ; Get font number (updates Z flag) + bnz aa_char_1 + + ; TINY font --------------------------------------------------------- + ; Font TINY character folding... +aa_char_0: + movlw LOW aa_font16_block + movwf TBLPTRL + movlw HIGH aa_font16_block + movwf TBLPTRH + movlw UPPER aa_font16_block + movwf TBLPTRU + bra aa_char_99 + + ; SMALL font --------------------------------------------------------- + ; Font SMALL character folding... +aa_char_1: + decfsz WREG ; This is small font ??? + bra aa_char_2 + + movlw LOW aa_font28_block + movwf TBLPTRL + movlw HIGH aa_font28_block + movwf TBLPTRH + movlw UPPER aa_font28_block + movwf TBLPTRU + bra aa_char_99 + + ; STD font ----------------------------------------------------------- + ; Font SMALL character folding... +aa_char_2: + decfsz WREG ; This is small font ??? + bra aa_char_3 + + movlw LOW aa_font36_block + movwf TBLPTRL + movlw HIGH aa_font36_block + movwf TBLPTRH + movlw UPPER aa_font36_block + movwf TBLPTRU + bra aa_char_99 + + ; MEDIUM font -------------------------------------------------------- +aa_char_3: + decfsz WREG ; This is medium font ??? + bra aa_char_4 + + ; Font MEDIUM block: + movlw LOW aa_font48_block + movwf TBLPTRL + movlw HIGH aa_font48_block + movwf TBLPTRH + movlw UPPER aa_font48_block + movwf TBLPTRU + bra aa_char_99 + + ; LARGE font --------------------------------------------------------- +aa_char_4: + ; Font LARGE block: + movlw LOW aa_font90_block + movwf TBLPTRL + movlw HIGH aa_font90_block + movwf TBLPTRH + movlw UPPER aa_font90_block + movwf TBLPTRU + + ; Execute font block ------------------------------------------------- +aa_char_99: + ; This is safe if the three fonts are in the same code segment + ; (and that segment do not span the 64K edge...) + movlw UPPER aa_font16_block + movwf TBLPTRU + + ; Proceed to character substitutions +aa_char_30: + tblrd*+ ; Read FROM char + movf TABLAT,W ; Get it, and set Z,N + bz aa_char_32 ; Break at end of translations + + tblrd*+ ; Read TO char + cpfseq PRODL ; FROM == current char ? + bra aa_char_30 ; Different: loop + movff TABLAT, PRODL ; make substitution + bra aa_char_30 ; Loop. + + ; Make sure char is in the available range +aa_char_32: + tblrd*+ ; Read first char + movf TABLAT,W ; get it. + subwf PRODL,F ; (char - first) --> PRODL + + tblrd*+ ; Read nb chars + movf TABLAT,W ; nbchars --> WREG + tblrd*+ ; Read default char + cpfslt PRODL ; if char > WREG ? + movff TABLAT,PRODL ; replace PRODL + + ; Decode font height and anti-aliasing mode + clrf aa_flags ; Default to no AA + tblrd*+ ; Read font height + AA flag + movf TABLAT,W ; into WREG + bnn aa_char_34 ; High bit set ? + bsf aa_antialias ; YES : then the font is AA. +aa_char_34: + andlw 0x7F ; Keep just font height, + movwf win_height,BANKED ; then save it (its a register) + + ; Set PROM pointer to the char index + movf PRODL,W ; Read back char + mullw 2 ; PROD = 2*(char - base), TBLPTR=idx + movf PRODL,W + addwf TBLPTRL,F ; Add into TBLPTR (low byte) + movf PRODH,W + addwfc TBLPTRH,F ; and high byte. + + ; Read start and stop pointers + tblrd*+ ; aa_start = PROM16(*tblptr++) + movff TABLAT,aa_start+0 ; Read low byte + tblrd*+ + movff TABLAT,aa_start+1 ; and high byte + + tblrd*+ ; aa_end = PROM16(*tblptr++) + movff TABLAT,aa_end+0 ; Read low byte + tblrd*+ + movff TABLAT,aa_end+1 ; and high byte + + return + +;------------------------------------------------------------------------------ +; Character width +; Inputs aa_start, aa_end, win_width, win_height, aa_flags +; Output width added to win_width +; Trashed aa_bitlen, TBLPTR, TABLAT +; +aa_char_width: + movff aa_start+0, TBLPTRL ; TBLPTR = aa_start + movff aa_start+1, TBLPTRH + clrf aa_bitlen ; clear reminders... + + ; Read bitmap byte, and decode length: +aa_char_width_1: + ifdef AA_BYTE_SWAP + btg TBLPTRL,0 ; Toggle low ptr bit. + tblrd* + movf TABLAT,W ; Store to WREG + btg TBLPTRL,0 ; Get is back + tblrd*+ ; then increment (but trash TABLAT) + movwf TABLAT ; Then restore copy to TABLAT. + else + tblrd*+ ; Normal read... + movf TABLAT,W ; Store copy to WREG + endif + btfss aa_antialias ; Antialiased font ? + bra aa_char_width_10 ; No: always 7 bits count + + bn aa_char_width_10 ; Non-white pixels ? + andlw 0x1F ; Yes : 5 bits count. +aa_char_width_10: + andlw 0x7F ; No: 7 bit count. + incf WREG ; WREG = repetition count + addwf aa_bitlen,F ; Add remaining pixels from last code. + + movf win_height,W,BANKED ; WREG = - height + negf WREG + + ; This is a hand-made division by successive substraction of height +aa_char_width_2: + addwf aa_bitlen,F ; Try to substract win_height + bn aa_char_width_3 ; If neg it was a bad idea... + + infsnz win_width+0,F ; Succeded: do a 16bit increment + incf win_width+1,F ; on the win_width counter. + bra aa_char_width_2 ; and loop. + +aa_char_width_3: + negf WREG ; WREG = +height + addwf aa_bitlen,F ; Restore true reminder. + + ; Are we done ? + movf TBLPTRL,W ; Compare TBLPTR to aa_end + cpfseq aa_end+0 + bra aa_char_width_1 ; Loop if LOW is different + movf TBLPTRH,W + cpfseq aa_end+1 ; Loop to if HIGH is different + bra aa_char_width_1 + + return + +;------------------------------------------------------------------------------ +; String width +; Inputs buffer (SHOULD BE NULL TERMINATED) +; Output win_width, win_height +; Trashed PROD, TBLPTR, FSR2, aa_bitlen, aa_start, aa_end, aa_flags +; +aa_string_width: + lfsr FSR2, buffer ; FSR2 pointer to start of string. + + clrf win_width+0 ; Clear width sum. + clrf win_width+1 ; (16 bit counter) + +aa_string_width_1: + movf POSTINC2,W ; WREG = *FSR2++ + bz aa_string_width99 ; Exit if null byte encountered. + + rcall aa_char_setup ; setup aa_start / aa_end + rcall aa_char_width ; sum-up width into win_width + bra aa_string_width_1 ; and loop. + +aa_string_width99: + return + +;------------------------------------------------------------------------------ +; Decode a compressed char. +; Inputs aa_start, aa_end, win_height, win_invert, win_color1, win_color2 +; Output none +; Trashed TBLPTR, TABLAT, PROD, aa_bitlen, aa_flags, aa_colorDir:2 +; +aa_decode_char: + movff aa_start+0, TBLPTRL ; TBLPTR = aa_start + movff aa_start+1, TBLPTRH + + ; Read bitmap byte, and decode color & length +aa_decode_1: + ifdef AA_BYTE_SWAP + btg TBLPTRL,0 ; Toggle low ptr bit. + tblrd* + movf TABLAT,W ; Store to WREG + btg TBLPTRL,0 ; Get is back + tblrd*+ ; then increment (but trash TABLAT) + movwf TABLAT ; Then restore copy to TABLAT. + else + tblrd*+ ; Normal read... + movf TABLAT,W ; Store copy to WREG + endif + btfss aa_antialias ; Antialiased font ? + bra aa_decode_10 ; No: always 7 bits count + bn aa_decode_10 ; Non-white pixels ? + andlw 0x1F ; Yes : 5 bits count. +aa_decode_10: + andlw 0x7F ; No: 7 bit count. + incf WREG + movwf aa_bitlen ; repetition count --> aa_bitlen + + ;---- COLOR DECODING ------------------------------------------------- + ; + ; Code Normal Inverse + ; 1xx 0% 100% : Managed by aa_decode_13 + ; 011 25% 75% + ; 010 50% 50% + ; 001 75% 25% + ; 000 100% 0% : Managed by aa_decode_13 too. + ; + movf TABLAT,W ; Get back code + btfss aa_antialias ; Antialiased font ? + bra aa_decode_13 ; NO: 1bit case + + ; Asymetry test: 1xx code is another case for 1bit color. + ; This have to be done before inverse video, because + ; of the asymetric processing ! + bn aa_decode_13 ; decode as not-aa + + ; Manage 000 special case too: + andlw 0xE0 ; Select color bits + bz aa_decode_13 ; That's a 000 ! + + ; Apply reverse video, in a reversed way + btfss win_invert,0 ; Inverse video mode ? + sublw 0x80 + + ; Move the two bits to aa_color_half and aa_color_quarter: + swapf WREG ; --> 0000.0LL0 byte + iorlw b'001' ; We are in AA mode, don't forget it ! + movwf aa_flags ; save that to aa_color_(half/quad)/AA flags. + + ;---- 2 bit x RGB(16bits) computation -------------------------------- + clrf PRODL ; We will accumulate result here... + clrf PRODH + + ; Take color div 2 into aa_temp. Max red = 15/31 + rrcf win_color1,W,BANKED ; xRRRRxGG + andlw b'01111011' ; 0RRRR0GG (don't change C) + movwf aa_temp+0 + rrcf win_color2,W,BANKED ; GGGxBBBB + andlw b'11101111' ; GGG0BBBB + movwf aa_temp+1 + + btfss aa_color_half + bra aa_decode_12 + + movff aa_temp+0,PRODH ; Add color/2 if bit set. + movff aa_temp+1,PRODL ; TFT is big endian, so swap here. +aa_decode_12: + btfss aa_color_quart + bra aa_decode_3 + + ; Divide it once again by 2. Max red = 7/31. + rrcf aa_temp+0,W ; xxRRRxxG + andlw b'00111001' ; 00RRR00G (don't change C) + movwf aa_temp+0 + rrcf aa_temp+1,W ; GGGxxBBB + andlw b'11100111' ; GGG00BBB + movwf aa_temp+1 + + movf aa_temp+1,W ; Add color/4 + addwf PRODL,F ; NOTE: 7/31+15/31=22/31, + movf aa_temp+0,W ; hence composants won't overlap. + addwfc PRODH,F ; In right order, to propagate carry. + + bra aa_decode_3 ; Done. + + ; ---- Simple BLACK and WHITE cases ------------------------------ +aa_decode_13: ; Got a 1xx or a 000 code... + btfsc win_invert,0 ; Inverse video mode ? + xorlw 0x80 ; YES: invert levels. + bn aa_decode_2 ; Then test high bit. + + ; WHITE pixel (ie. full color) + bsf tft_rs,0 ; RS_H ; Data + movff win_color1,PORTA ; current draw color + movff win_color2,PORTH ; (rem: TFT is big endian) + bra aa_decode_4 + +aa_decode_2: + bsf tft_rs,0 ; RS_H ; Data + clrf PORTA ; BLACK pixel + clrf PORTH + bra aa_decode_4 + +aa_decode_3: + bsf tft_rs,0 ; RS_H ; Data + movff PRODH,PORTA ; Move high byte to PORTA + movff PRODL,PORTH ; Move low byte to PORTH +aa_decode_4: + ;---- PIXEL WRITE LOOP ----------------------------------------------- + bcf tft_nwr,0 ; WR_L + bsf tft_nwr,0 ; WR_H ; Tick + + decf aa_bitlen,F + bnz aa_decode_4 + + ;---- BYTE-CODE LOOP ------------------------------------------------- + ; Are we done ? + movf TBLPTRL,W ; Compare TBLPTR to aa_end + cpfseq aa_end+0 + bra aa_decode_1 ; Loop if LOW is different + movf TBLPTRH,W + cpfseq aa_end+1 ; Loop to if HIGH is different + bra aa_decode_1 + + return + +;------------------------------------------------------------------------------ +; Setup pointers for a char: +; Inputs : buffer : string to print (SHOULD BE NULL TERMINATED) +; Output : TFT commands on port D + clocks. +; + global aa_wordprocessor ; Callable from C-code. +aa_wordprocessor: + banksel win_font ; Bank1, just to be sure. + rcall aa_string_width ; Set win_height, compute win_width + call TFT_box_write ; Use that for the box. + + ; Restart the loop for each char to print + lfsr FSR2, buffer ; FSR2 pointer to start of string. + + ; DATA bloc commande: + Index_out 0x22 + +aa_wordprocessor_1: + movf POSTINC2,W ; WREG = *FSR2++ + bz aa_wordprocessor_99 ; Exit if null byte encountered. + + rcall aa_char_setup ; setup aa_start / aa_end + rcall aa_decode_char ; write pixels to screen + bra aa_wordprocessor_1 ; and loop. + +aa_wordprocessor_99: + ; END of bloc commande + Index_out 0x00 + + return + END \ No newline at end of file